DIXIE SOCIAL CLUB - SPECIAL INTEREST GROUPS (SIGs)
Activity groups are called Special Interest Groups (SIGs) by the club. Individuals who coordinate the individual groups are called SIG Leaders. All dates, times and locations are included in the Dixie Social Club’s monthly newsletter. To participate, you must be a member in good standing. Unless indicated otherwise, each group meets in the home of a member who has volunteered to host that month. Check the newsletter and ask the host to see if you are expected to bring a pot-luck item, a money contribution, or finger foods to share. Hosts may handle food/drinks differently than described and may have additional information concerning attendance. Some hosts may ask you to bring your own beverage. Groups may be added or dropped, by a majority vote of the Board.
Bowling
You do not have to be a good bowler to have fun with this group. It is not a league, so you do not have to be there every time. The group leader has made it a fun social time. They mix it up every week, so everyone gets to bowl and meet new people. Periodically, players who have accomplished special achievements such as picking up splits, three strikes in a row, high women’s score or high men's score are given special recognition. These recognitions happen randomly, so you need to show up as often as you can to be a part of this fun addition to the game. The regular bowlers would love for you to join them. This group meets once a week, early afternoon.
CHAOS
Chaos is a card game for four people, with the objective of AVOIDING taking points. Lowest score wins the game. All cards are dealt, minus the jokers, and then points are awarded depending on the absence of the Queens, Kings, hearts, ect, depending on each round's requirements. Once play has begun, if you aren't able to play, you pass.1st player to go out receives-100 points, 2nd player receives-50 point, and 3rd player receives-25 points.
Cribbage
Cribbage is a card game that is played with a deck of standard playing cards and a signature piece of equipment called the cribbage board. The winner is the first person to peg 121 or more points. The game is a little more challenging to learn than some, but regular attendees are happy to teach anyone interested in learning how to play. This group meets once a month in the evening. Attendees are asked to bring their own beverage and finger food to share.
Dining Out This group meets once a month for dinner, at a restaurant recommended by regular attendees and selected by the group leader. The group is open to all members, including singles and couples. Come to meet new people or to see old friends, while you enjoy your evening meal. This is a great opportunity to try out new restaurants and to revisit established restaurants in the St. George area.
Five Crowns
The game of Five Crowns is a fast-paced card game using a unique deck of cards containing five suits. Stars is the fifth suit. The game starts with three cards and 3’s are wild. The next hand has four cards and 4’s are wild. This continues to the King, with the King’s being wild. Jokers are always wild. Players try to make the right combinations of sets and runs using all of your cards and try to go out first. After a player goes out, the remaining players have one more chance to cut their losses. Remember the game is not over until the Kings go wild. There is an afternoon and an evening group that meet each month. Attendees are asked to bring finger foods to share.
Girls Night Out
Girls Night Out meets once a month at a designated restaurant, currently The Painted Pony in St. George. The group meets at 5:15 pm for socializing, followed by dinner.
Golf - The Card Game
This game is called golf because there are nine rounds to the game. The person with the lowest score is the winner, just as in the regular golf game. The game is easy to learn and is always fun. There is an afternoon and an evening group that meet each month at the group leader’s home. For the afternoon group everyone is asked to bring a snack to share. For the evening group everyone contributes to a pot-luck dinner, which is enjoyed prior to playing the game.
Hand and Foot Canasta
Hand and Foot is a version of Canasta, in which each player has two sets of cards, known as the "hand" and the “foot.” Players have a partner, and the game is normally played with four people per table. Everyone is friendly and will explain the rules to those who would like to play. This group meets once a month in the afternoon. Attendees are asked to bring finger food to share.
Hearts
This game uses a standard 52-card deck. There are four players to a table, with every player playing for themselves (no partners). It is a fun game and easy to learn. The object is to have the lowest score at the end of the game, which ends when one player reaches 100 points. There is an afternoon and an evening group that meet each month. Attendees are asked to bring a finger food to share.
Let’s Do Lunch
This group meets once a month for fun conversation and good food. The leader of this group picks the location with input from members. Everyone orders off the menu, so menu selection is totally at each member’s discretion with separate checks the norm.
Mahjong
Mahjong is a tile-based game. This group plays traditional mahjong using 144 tiles and cards obtained through the National Mahjong League. It is a game that requires some practice to play well. This group is happy to teach new players. They gather at a member’s home every Tuesday of the month, except for the first Tuesday, mid-day, to play the game and enjoy one another’s company. Attendees are asked to bring their own beverage and finger food to share.
Mexican Train
This is a fun game using dominoes. You start by having some finger food - then let the games begin! It is great fun as everyone tries to get rid of all their tiles first, with a goal of having the lowest score at the end of all the games. Two people move after each set of games, so there is an opportunity to visit with many of the players. There is an afternoon and an evening group that meet each month. Regular attendees are happy to teach the object of the game. Attendees are asked to bring finger food to share.
Nine Square Card Game
Begins with 2 decks of playing cards for 4 people The game begins with each player being dealt nine cards face down Players do not look at their cards The players make 3 columns across and 3 columns down. The remaining cards go into the center to be used as the draw pile for remainder of the game. Each player turns over 1 card of their choice. The player that deals, the player to the left will start the game. He flips over the card of the draw pile. That player can choose either to replace one of his nine cards or place the drown card on top of the discard pile. Then they must turn over one of their cards.
Racehorse
Racehorse is a version of Canasta. Each player is dealt two sets of cards known as the "hand" and the “pony.” All players have a partner, and the game is played with four people per table. Everyone is friendly and will explain the rules to anyone who would like to learn the game. There is an afternoon and an evening group that meet each month. Attendees are asked to bring finger food to share.
Rummikub Group
Rummikub is similar to the rummy card game, but it is played with tiles instead of cards. You try to get rid of all your tiles by forming numbers into runs of three tiles or more, or groups of three or more of a kind. This is an easy game to learn - and it's lots of fun! This group meets once a month in the afternoon. Attendees are asked to bring finger food to share.
Table for Six
Table for six is a fun dining format designed to facilitate meeting new friends. They meet September-November, January-March and April-June. Three couples meet once a month during the three-month period, with each taking a turn to host. A couple can be two single friends or a married or unmarried couple. The host prepares the entree and delegates other parts of the meal to the other two couples. Before each three-month period begins, the leader of this activity informs participants of the names of the other people assigned to their group and indicates which couple is the first host. Each group is autonomous and decides among themselves when to meet and what format (dinner, brunch, BBQ, etc.) they would like to do. People can request to join at any time during the year and will be put on a substitute list until a new group of six can be formed.
Walk & Talk
This group meets every Monday, Wednesday, and Friday. Walking is optional and so is the talking. Those who want to walk, do this before meeting at the Barnes and Noble Cafe at Red Cliff’s Mall. Some of our walkers walk for 30 minutes or more either inside or outside, weather permitting. Those who want to talk, gather at tables in the cafe. The men and women generally sit at separate tables, although cross conversations are allowed and encouraged. Join this group to get some exercise and to build friendships with fellow club members.
Persian Rummy
OBJECTIVE OF PERSIAN RUMMY: Be the one with the lowest score at the end of the game. NUMBER OF PLAYERS: 2-4 players NUMBER OF CARDS: 56 cards RANK OF CARDS: (low) 2 – Ace (high) TYPE OF GAME: Rummy AUDIENCE: Adults
INTRODUCTION OF PERSIAN RUMMY Persian Rummy is played with 2 decks of cards including the jokers. The Jokers are wild cards and can be used to make a set or a run, and they are the most valuable cards in the game.
THE CARDS & THE DEAL Players will each draw a card. The player with the highest card will be starting the game & the player to his right is the dealer and must keep score for the entire game. Dealer collects the cards, shuffles them, and deals out eleven cards to each player in 3 rounds of 3 cards, then a round of 2 cards. The player to the left of the dealers gets an additional 2 cards for a total of 13 cards, giving him a bit of advantage. The rest of the deck becomes the draw pile.
MELDS Melds are 30 points, acquired by playing sets, runs or a combination of them. A set is three or four cards of the same rank. For example, 4♠-4♦-4♥ is a set. A run is three or more cards of the same suit in sequential order. For example, J♠,Q♠,K♠,A♠ is a run.
THE PLAY Each game consists of 4-6 rounds. The game begins with the player with 13 cards discarding 2 cards to start the Discard Pile. The players take turns clockwise. The next player may draw a card from the Draw Pile or the Discard Pile. Only the top card from the discard pile is available for the taking & must be played immediately. This rules continues throughout the game. A player must play his meld before playing on other sets & runs already on the table. When cards are drawn from the Draw Pile, the players may play their melds to the table. They may also play one or more cards on any other sets and runs on the table. Discarding ends a player’s turn. Choose a card and add it to the discard pile. The discard pile is kept nicely stacked so only the top card can be seen. Play continues until a player plays all of their cards and discards their last one or the draw pile runs out of cards, whichever comes first.
JOKERS Jokers can be used to make a set or a run at any time. Jokers can be “bought” by replacing them with the card they represent. There are 2 caveats to this rule. First, the players must have already laid down their 30-point meld. Second, they must play the joker immediately in a run, a set or with at least one other card added to a run. For example, there is a run of jack, joker and kin of hearts. A player who has already melded, can replace the joker with the queen of hearts, then use the joker with 2 eights to lay down a set! To “buy” a joker from a set, it must be complete with all 4 suits. For example, in a set of 4 of hearts-joker-4 of spades, both the 4 of diamonds & the 4 of clubs must be added to the set, before the joker can be claimed. However, a player can add one of the missing cards without acquiring the joker. The player who adds the last missing 4 earns the joker & must play it immediately.
SCORING At the end of a round points are added for cards left in hand. Jokers = 20 points each Aces = 15 points each 10’s, Jacks, Queens, and Kings = 10 points each. 2’s – 9’s = points equal the value of the card
WINNING After the last round is played, the player with the lowest total score wins.